*disclosure: this writer has no affiliation with Good Games Hobart or the Good Games franchise, nor does he have any association with Wizards of the Coast. What is written below is entirely opinion based upon playing experience & have not been altered or affected by any incentive or association from the store of the makers of Magic the Gathering. If you want to dispute that, then piss off elsewhere to do it.*
Midnight, Friday the 20th of March, Good Games Hobart & the Magic-philes eagerly await the handing out of their special Dragons of Tarkir pre-release packs. The air is tense, silent; everyone is expectant -wishing for the perfect seeded drop or rare rich booster. Sweat pricks brows as the 1st shipping box is opened & the 1st name is called. Possibility is in the air tonight.
As we waited for midnight to rock around, we were all talking shit, chilling or, in some cases, people are playing other games -like Magic Modern or Dungeonquest. No one is silent, no one is tense but everyone, in their own way, is excited & expectant. Eager to see what they might get & how the new mechanics play out.
Dragons of Tarkir is the 3rd and final set from Wizards of the Coasts’ latest Magic the Gathering block, Khans of Tarkir. Set in a parallel world from the original Khans (a pseudo Mongolian inspired plane) after the events of Fate Reforged (yes, MtG actually has plots within the blocks/expansions) where the former extinct dragons are now rulers of Tarkir thanks to Sarkhan’s changing of history. The story isn’t really important, the cards & new mechanics are.
If you’ve played any of the Tarkir block you’re already familiar with the mechanics of Manifest, Morph, Delve, etc. DoT adds in new or altered abilities. Most of these abilities tend to be Colour or Clan related, so Blacks & Blues related to Silumgar have Exploit, Dromoka’s Green has Formidable & so on. Abilities such as Megamorph & Dash can go across colours after a fashion but you tend to find them more associated with factions again.
Here are some examples of that which I used or had used against me:
Megamorph, where if you have a creature with this ability & you pay the Morph cost, when you flip it right side up you put a +1/+1 counter on it & usually activate abilities which grant bonuses to either that or other creatures on the field.
The Gudul Lurker may seem weak but if you get its Megamorph in, it becomes a nice creature to wittle down your opponent’s life since it can’t be block (it’s still vulnerable to spells & such though if you don’t have Hex Proof)
When dragons have Megamorph, they tend to booster other dragons, which is a deadly thing to have because dragons are already so powerful. But makes them perfect for a Dragon EDH deck if you’re building one.
Exploit is another new mechanic, where in which if a creature possessing Exploit enters the field, you can sacrifice another creature on your side of the field to trigger an effect. This can often be damaging to your opponents, making them discard cards, lose life or grant bonuses to your side to name but a few of the things that it does. Exploit are great if you have a deck that produces tokens because you can sacrifice them to really screw with your opponents without losing any important creatures on your sides & there are a few heavy hitting creatures in DoT that drop some handy tokens -either when they enter the field or when they do damage.
This is a typical Black sapping skill but one you can cast without spending any mana, so it’s pretty handy to use if you can.
This is one card that I got & he’s really handy because he’s a low cost fetch. If you have a resurrect ability, you can Exploit Sidisi himself, find the card your after, bring Sidisi back again & keep going that way if you can. A nice & handy creature if played right, I think.
These are a few examples & when the block is fully released you’ll be able to see what cards have & do what as well as how these new abilities will effect other meta-games, such as Modern & EDH/Commander.
Since Dragons of Tarkir is chockers full of new dragons (well, duh), you’ll be seeing a lot more dragon decks in play. Mainly because these dragons bolster other cards -mainly other dragons- plus there are more cards which get granted special bonuses if you have a dragon card in hand (you reveal the card to get granted the ability). This seemed to have people fairly divided as to how affective it would be in meta-gaming but since I really want to build an All Colour dragon Commander deck, I’m excited by the possibilities that these new dragons offer -especially the dragon lord ones.
Unfortunately, I didn’t really pull much in the way of dragons from my boosters & no dragon lords.
Actually, my pull from my seeded pack & boosters overall was pretty poor. I went with Silumgar (Black-Blue) because haven’t played those colours in ages. I swapped my Ojutai box for it. It wasn’t a terrible drop that I got, because I wound up with some sweet non-Black-Blue cards but not a lot of good cards in the colours that choose to go with.
What was terrible, however, was my playing.
I really do suck at this game.
One is because I don’t know how to build decks properly, another is that the rules have changed so much since I stopped playing & I’m trying to catch up with it. The last reason is that I always play against people who are really good at the game. That last one isn’t a gripe because I learn so much from them & they always give me good advice on how to play & build decks when I ask; as well as being patient for being so slow on the uptake with various things in game (not to mention getting confused over rules since I play so many different games).
Overall, the pre-release midnight gathering was really fun -even if I did come dead last in everything.
Good Games has the best set up for such events, because it has so much space as well as drinks & food (good when locked in so late & everything else is shut). The staff member we had running the event is also an official MtG judge (meaning that he adjudicates at official tournaments & events), so he handled any confusion over the new rules (& the conflict with some of the old ones too). The space that the store provides is also a boon because it means you can walk around & stretch your legs between rounds.
With the Tarkir block wrapping up & WotC moving onto the next block-expansion, I think I’ll get a lot of use out of collecting the Tarkir stuff, especially the new DoT block. A lot of it sits well with my broken play style & I’m guessing that they’ll bring a few of it’s mechanics into the next block to save time & hassle.
I’m also enjoying these pre-release events & Good Games puts them on well with a fun environment. Though I’ve only attended two re-releases so far & both at the same store, so that may show a limitation in experience & opinion.
At any rate, I look forward to the possibilities that this new set can bring, to both the standard & meta-games & my bank account shall be new empty buying what I can, when I can -as is the way with being a consumer whore.