It’s like Skyrim meets Shadow of the Colossus with a dash of Ghibli-esque whimsy: Legend of Zelda: The Breath of the Wind E3 trailer

The annual E3 gaming show is once again upon with it’s usual bombast, hype & leaks. I usually avoid most of the reporting around E3 related stuff because it tends to be your typical hype-train fuelled by pre-rendered cinematic trailers, short teasers & really really awkward presentations.

Yet something happened with this year’s expo, where each company listened to the complaints of their consumers & gave live demonstrations of their games to much rapturous applause (for some demos at least).

I tend not to care for most company’s announcement but I tend to like what Nintendo does.

This year it appears that they broke all expectations when they showed this. The gameplay trailer for the long awaited Zelda Wii U game.

This is a whole new direction for the long running franchise, that gives the player almost absolute freedom to explore -which includes being able to climb the landscape & monsters. It also introduces the ability to sneak up upon both prey & enemies. From the trailer & hands on from various gaming websites it appears that Link (for once actually coming pre-named) has to hunt & eat to regain health & get status boosts.

The freedom to explore leads to being able to tackle which ever dungeon you want when you can access -which appears to be through a magical book. This new gimmick also extends to using the book to create blocks to climb upon so you can solve puzzles as well as create objects to drop on enemies to reduce their number before ambushing.

Being a Wii U title, it comes with Amiibo connections, which goes back to the Wolf Link figure that was released with Twilight Princess. As seen in the video below.

The game is still set to be released next year & supposedly will also be the launch title for Nintendo’s mystery new console, currently referred to as the NX.

How this will impact the end product & it’s reception is al for speculation.

In my very unhumble opinion Nintendo should release the game in time for Christmas & give the Wii U one last great hurrah.

Regardless of which system it will be dominant on, the game remains utterly beautiful to look upon. It’s vast living landscapes & reactive AI might reinvigorate many Sandbox games but, again, it’s only speculation of a very, very invested fan.

Nothing really more to say except that I wanted to show the trailer & make a quick post before the next article goes up.

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