The Hype Is Strong With This One – Game Critique: Super Smash Bros. 3DS demo

For months now, people have watched the Nintendo Hype Train pulling into the station whilst the PS4 and XBone still lumber down the tracks (especially the poor poor XBone) but the Big N has put a heavy Hype Boot in with the release of demo codes of the 3DS version of the latest game in the Super Smash Bros. franchise.

Choo-Choo, Motherfucker!
Choo-Choo, Motherfucker!

Basically, it was release to limited numbers of Nintendo Club members (4 codes per Golden Ticket), causing people to lose their mother fucking minds of it. Selling & demanding them for hefty prices but is it worth the hysterics?

I got my codes (all gone now, so don’t demand) whilst I was away, so couldn’t download until this past Sunday.

Unlike the free demos that you used to get with old PC magazines (which were basically the entire games), Super Smash Bros. 3DS is an exceptionally stripped affair. you only get 2 game modes -vs CPU & verses 3 other plays via wireless mode- 5 characters (Mario, Adult Link, Villager [Animal Crossing], Pikachu & Mega Man) and a single stage with 2 modes (one with platforms, one without). You also don’t get any configure options, so you can’t change the tricky controls (more on that later). You can get different character appearances by pressing X over the character icon (including getting a Female Villager) but that’s it for customisation in the demo.

As for proving the greatest of the game, I don’t think the demo really does that.

Not from the demo
Not from the demo

As mentioned before: the default controls are pretty painful to use.

The Y & X buttons are set to jump, which makes it clumsy after decades of having B or A used as jump buttons. To add to complications, UP on the Circle Pad also makes you jump but is needed to do certain types of attacks.

The attack buttons are also confusing, because it’s hard to tell at a glance if you are doing a normal or special attack & if you hit the wrong direction whilst pressing either button, you get an entirely different attack.

Supposedly, according to import hands on, you can completely customise the controls in the full game. I hope so, because the default is very confusing & SSM3DS is such a fucking frenetic game.

Which leads into the other issue: playing on the tiny 3DS screen.

When you have 2 other player who all look very similar you can easily make a mistake. More than once I was looking at the wrong character trapped in a blast of flashing light effects thinking that it was mine, only to have my character fall off the ledge because couldn’t see where he was.

That was also a general problem when playing Super Smash Bros. Wii on an old analogue TV but the compact nature of the 3DS screen does mean that you have to really pay attention.

I haven’t tried it in 3D mode yet. I don’t often use it, so tend to forget that it’s even there. According to others whom I’v3 spoken with, the 3D helps you see things a little better, especially dodging moves & background but the game can still easily be played in 2D mode (for those who got the 2DS wedge).

I have no idea how the work on the New 3DS with its Wii U GamePad like button set up but don’t think it will impact much.

So, what is good about the game?

Well, despite the control & screen issues, it’s still very very fun.

the Smash Bros. has always been a Beat’em Up light style of game. You can casually play without hassle or get hardcore into it, learning all the little tricks. The game caters for both style of plays & so does the demo.

All the move sets for the characters are unlocked, including their Final Smashes (super moves trigged by acquiring the right item). As are all the items that pop into the battle. There are so new interesting ones so far, especially Pokeball related assists. There are also a ton of Assist Trophies too. I found that the best one was Isabelle from Animal Crossing: New Leaf because she cheers for you & drops healing items (food). You can also get near one hit smash items (knocks opponents out of the arena) but they take a while to wind up, so it balances out. The towards screen smash do look awesome on the 3DS, even if they block gameplay for a moment.

The demo also allows you unlock Smash Coins, which are the in game currency. These coins carry over to the full game once you buy it (similar to the Bravely Default items in that game’s demo), allowing for you to purchase unlockables (not to be confuse with DLC micro-transaction, they only use in game stuff).

All matches are limited 3 minutes. Any more than that & you’d probably have a heart attack trying from all the Hype.

In the end: the demo is but the tiniest, inciest taste to get you hooked on the full thing. Making the Big N your typical high end drugdealer. The lack of control customisation is vexing but can be dealt with. I’m not sure that you truly get enough to get you salivating over the full experience but it’s enough t make your mouth moist.

Supposedly the full game will be able to be hooked up to the Wii U version, so you can play it with your customised characters & use your 3DS as a controller on the big screen. That’s a function I’ve been waiting for in Nintendo consoles since the Wii was meant to hook up to the DS for certain games.

With only a few weeks until the full game is available, Nintendo have done a lot to get the Hype Train up to full steam before the pre-Xmas glut of games. They themselves have at least a dozen things coming out in a short space of time, so they need to get people prioritising their purchases (doesn’t help that they are doing sales in their console stores that offer download discounts on related game franchises).

So, whose ready to claim aboard the Hype Train already?

Get the Hype!
Get the Hype!