It’s Like DLC for Anime – Anime Critique: Persona 4: The Golden Animation

Persona4GoldenAnimationTitle: Persona 4 The Golden Animation
Format: TV anime
Genre: video game adaptation, action, supernatural, comedy
Series Creator: Atlus Games
Series Director:  Seiji Kishi, Tomohisa Taguchi
Studio: A-1 Pictures
Series length: 12 episodes
Original Airing dates: July 11 – September 25, 2014
Reviewed format: high def download with fan subs


Synopsis:

Persona 4 The Golden Animation follows Yu & the gang as they try to help new friend Marie regain her memories, as they battle the evil that is invading both their town & the Televison World. An alternative retelling of the events of Persona 4 The Animation based on the events in the PSVita game Persona 4 Golden.


Review:

If memory (& the search function) serve me, one of the earliest critiques that I wrote was about the PSVita remake of the Shin Megami Tensei game Persona 4 -entitled Persona 4 Golden. Within that critique I may have mentioned my fondness for the anime adaptation of the original PS2 game. Two years on & A-1 Pictures brings us Persona 4 The Golden Animation; which serves as both a bridge & an extension of the original anime series as well as an adaptation of Persona 4 Golden.

If that sounds confusing that is because it is.

Persona 4 The Golden Animation is a fan series for seriously invested fans of both the game remake & the previous anime. This is because P4tGA doesn’t retell the full story of previous series, rather is focuses on the Social Link events of the new P4G character Marie as well as other exclusives events & locations found within that game. There are no great battles with Shadows or our previously exploded protagonists coming to terms with themselves & their repressed feelings. Rather is helps build their lives outside of their struggle to find the hidden murderer & helping the mysterious Marie find out more about her own past.

Marie as both pretty & pitiful.
Marie as both pretty & pitiful.

This format annoyed me at first because I didn’t know it was happening but it did take away the concern that the majority of the season would just be a total rehash of the previous one. If you didn’t know in advance that it focuses on only certain events, the huge time skips would be both confusing & vexing. Supposedly it’s done in a way that you can slip/exchange episodes of P4tGA into the original but am not entirely sure how that would work. P4tGA works better as a stand alone from the original anime but as the previous paragraph mentioned, it is more for already invested fans.

Those who never played P4G wouldn’t really understand the context for the new characters. This isn’t such a big problem in Japan, since both the Megami Tensei franchise & its Persona subseries are still immensely popular in Japan. Yet they are more cult hits in the West but, hey, you’re fault for not being born in Japan, right?

Who can resist those smouldering eyes?
Who can resist those smouldering eyes?

Besides Marie, the other thing this new series is introducing the perspective of the murderer (won’t spoil who it is for those whom haven’t yet played the games or watched the previous series). It brings out some of the feelings as to why they did what they did but, like the game & other anime, still comes across as a convoluted mess. Especially when central protagonist Yu goes off on his own to urge the murderer to turn himself in when his lack of conscious is already obvious.

In fact, they shift the character of Yu somewhat as well.

Marie's opinion of you in non-tsundere mode.
Marie’s opinion of you in non-tsundere mode.

In the game, being a tabula rasa, Narukami Yu (if you chose to call him that) was a basic non-entity, reacting to everything as the player did. In P4tA, Yu was given a more snarky attitude as well as a heavy persistence to see things through. In P4tGA, you are immediately shown that Yu is a far more open & jolly character, making quips & putting himself out there. Because his & other characters have already been exploded, there’s no real point in reinventing the wheel with any of them. So the focus can be on some of the characters who weren’t properly exploded last time -like the murderer- or entirely new -like Marie.

MARIE FAN SERVICE, EVERYBODY!
MARIE FAN SERVICE, EVERYBODY!

Marie is a classic tsundere who has your typical form of tabula rasa amnesia but her immediate personality is brusque -snapping at people whenever she can’t handle the emotions that she’s feeling. Often speaking in clipped, embarrassed words. Marie is also designed to be really really sexy, with the shape of her face, visible lips & pleading eyes. Basically existing to draw in male views & make them feel something (possibly horny) for her. She’s not really exploited in a hypersexualised fashion (although there is fan service in episode 3) but all the characters, including the males, are sexualised in some fashion. This is fundamentally a hallmark of the broader franchise & whilst vexing to a degree, it’s not really lingered upon or used to exploit any of the characters (except for the male character Kanji).

I present: the Birth of Venus!
I present: the Birth of Venus!

What was more annoying then the usual sexualisation was how much the series felt like it was falling apart towards the end. Without the stable plot of chasing down the murderer & solving the larger mystery of the Persona powers & the Television World, there really isn’t a centre that the series clings too. The revelations of Marie’s true identity follow the game close enough but her motivations for action deviate enough that they feeling stretched & vexing. Same without having the tangible connections of her to the overall Persona & larger Megami Tensei universes. If you know the games you can understand but they are still disconnected enough from this anime that something feels frustratingly askew. Plus the end really feels rushed, cramming in as much new game content as they could with focus or sharp relief of situation.

The series still holds up the humour side that marked the last series very well. The characters are still strong as well but lacking the context & connection of the previous series. Which means a lot of their new actions seem hollow because they are only in relation to Marie or new scenarios from the game. Like the previous series, P4tGA is exceptionally pretty to look up. With excellent animation quality & character designs. Even going into some new details for already establish characters & showing some previous unseen Persona that Yu wields.

In the end, this is a series almost solely for those who are already into both the various Atlus animation adaptations as well as the Persona games. You don’t really gain anything new from it, nor is it as brilliant as Persona 4 The Animation but it does have some lovely little touches to it. These being the character relationships/interactions, the stunning visuals & quirky, clever humour. If you are already into all this, you’ve probably already watched it. If you aren’t, you won’t lose much. Although it does give you an excuse to go watch the original adaptation before starting on this one. Not like you have anything else happening right now, right?

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Devil’s Advocate – Defend: Nintendo Wii U

Wii_U_Console_and_Gamepad    I don’t tend to frame myself as a fanboy of things because I just don’t have that level of obsession or energy to argue that pathetically about something. Although, to be fair, I can get passionate over various preferences that I have but not to the drooling psychotic levels that others do that is lacking both Rhyme & Reason.

    Console fanboys are pretty particular to this.

    Zealously defending that which does not need to be defended whilst it sucks their wallets dry -like some hideous electronic leech.

    Personally, when it comes to the more recent console releases, I tend to -if & when I have the money- either buy the two paragon systems to get the greater range of games (because of all the cross-platform releases) or, in the case of the previous generation when I had a staff discount from a big retail chain- I brought all 3 major releases.

Being the Wii, Xbox 360 & the Playstation 3.

    Although, to be honest, that wasn’t all at once.

    I got the Wii 1st, then the 360 after the Red Ring of Death issue had been solved & the PS3 after I’d broken up with my then fiancee & brought a big LCD TV with the money I was going to spend on a holiday together, so needed to upgrade things so could watch my DVDs on the larger screen.

    That brings us to the current gen -which is still called “Next Gen” for some reason.

    A console generation that I haven’t really bothered to get excited about because of my experiences with the previous/current gen console releases.

    That being: lack of interesting games, no ability to actually take advantage of the hardware’s capabilities & high prices.

    That being said: I did make a single exception for a release day purchase & that was Nintendo’s Wii U.

    Nintendo consoles are the only ones that I get really interested in. Something I think stems from being denied an NES when I was a kid & being made by my father to call up every retailer in town to find a SNES just after it was released in Australia (finally managing to snag the last one that David Jones in Belconnen had after 3 days of phone calls to every retailer in the city). My younger brother & I also shared an original Gameboy from the days when you needed to play them under a lamp to see anything & they took so many bloody batteries! So, so many.

    At any rate, that all pretty much cemented my preference for Nintendo consoles & games & I have owned every major home release every since (& most of the handhelds other than the Gameboy Advance). To this day I maintain that the GameCube was a thoroughly underrated system that had the most comfy controller ever made!

nintendo-gamecube

    Yet, at the same time I was indulging in my Nintendo preferences, I always had other systems to compare it to.

    I played games on the old Apple Macintosh at home as well classic PC games at my next door neighbour’s house.

    At the same time I had my SNES, my best friend (who is still my best friend to this day) flitted between owning a SNES of his own & a Sega Mega Drive (known as a Genesis in the US). He also purchased a Mega-CD but that some massively awful FMV games outside of the (then) amazing Sonic CD. He also later got a Playstation http://en.wikipedia.org/wiki/PlayStation when I had a Nintendo 64, so I always had a balance with games. I also owned a GameCube & Playstation 2 simultaneously, because of the exclusive titles that both systems had.

    Anyway, bring on 2013 & the release of the much touted Wii U.

    I was a Day 1 Adopter, which was brought down by 2 factors.

    1: the mandatory update that took several hours to complete but could be done with the TV turned off due to the unique GamePad controller.

    & 2: a massive screw-up at my local JB HiFi where a good chunk of the staff weren’t there, so all consoles & games were stuck out back for ages (though the staff who were there did their best to get things sorted as quick as they could, so no blame on the good ones who did more than their job’s worth).

    But one HUGE bonus for being at Day 1 Adopter was that every game was only $40 for me. This was due to a screw up with JB head office where they offered all Wii U games for $40 with console purchase but then changed it to selected titles. Despite that, they never rescinded the original offer, leaving it open to staff, so: exploit achieved. Plus they ended up price matching with a rival store, which saved me about $100 on the console. Big score on that on too.

    I picked up New Super Mario Bros Wii U, ZombiU, Call of Duty: Black Ops 2 & Assassin’s Creed 3 -the bonus mini-game compilation that game packed with the console Nintendo Land. Would’ve gotten a couple more but didn’t have the cash on me at the time & nothing interested me in what they had (some games were delayed due to shipping errors nation wide). Did order Tekken Tag 2 online when I had the cash but that arrived a while later.

    So, with two cross platform games & two exclusive titles (not including the mini game compilation), will do a quick review of each.

gaming_new_super_mario_bros_u_1_1New Super Mario Bros Wii U: not much can be said for this other then is your basic Mario Bros. Side-scrolling platformer but based more upon the Super Mario World vein. It’s fun & challenging but nothing really new if you played the 2 previous New Super Mario Bros. games. Still haven’t finished it because got a bit miffed by the sudden difficulty spike & having other titles across all my platforms to play.

zombiU coverZombiU: a 1st person zombie survival game with perma-death, meaning that if your character dies, they get turned into a zombie & you have to hunt them down to get back all the stuff you’ve collected. Still haven’t played much of it because not really my sort of game, just got it for something to play really. Will get back to is sometime soon.

blops 2 cover

COD: BLOPs 2: Mein Gott!! This is one of the worst games I’ve ever played! Nothing to do with the Wii U version (also had a go on the 360 one & pretty much the same). This game is the reason why I avoid the whole military shooter genre (or Spunk-gargle-wee-wee to give it its proper title). The only reason I got it was because it was cheap. Finished it in a couple of hours, without doing the annoying side missions (which turns out you have to do to get the good ending). The game’s story was pretty much stupid Americans fucking over poor countries with a team of white weaponised Übermensch; with only two non-white heroes, one of which gets killed, the other wounded. All other non-whites betray or attempt to murder our Übermensch protagonist. Funnelled, frustrating gunfights & completely shitty plot. Pretty much the perfect game for Seppo paranoid gun-wank enthusiasts.

Assassins-Creed-III-Wii-UAssCreed 3: Honestly don’t know why I bothered with this game. Was boring, frustrating, tediously long with terrible controls & worse characters. Not to mention the shitty missions. I almost broke the GamePad because of the last mission, where you have to chase the last Templar down but if you make the slightest mistake or get knocked back or distracted by an enemy, it’s an automatic fail. I wasn’t invested in the AssCreed franchise much after the frustration of the 1st game & the bad, cut ending of the 2nd (got both because were very cheap & never bothered with 2.5 or 2.75) but AssCreed 3 pretty much killed any chance of me playing the rest of the franchise -despite the praises that the 4th title has received.

    Anyway, that’s enough waxing lyric on the early days of the Wii U & my personally gaming history,  onto why I think it should be defended & why it’s worth the investment of your time & money.

    Here is where many other self-appointed internet critics & pundits would go all fanboi over Nintendo or rant about how the company is basically dead & producing the same thing over & over again.

    Which side you fall on has pretty much been decided by which consoles & companies raised you as a child. I grew up with Nintendo, so my Cognitive Bias sides more with them but is mitigated marginally by the fact I’ve pretty much played ever console ever released in my country (apart from the Atari Jaguar but, let’s be honest: no one really played that system).

    To start with: The Wii U isn’t a processing or graphical powerhouse like the Xbone or PS4 but does have better graphics then the PS3 & 360. Nintendo have a history of being able to produce exceptionally pretty games, which Mario Kart 8 (as reviewed here) has proved. I personally haven’t seen anything as spectacular on the new rival consoles, despite being early days & the boosts of power that both Sony * Microsoft throw about.

    Also, despite what the many uber-fans of the other companies/consoles claim, Nintendo is still the market paradigm when it comes to home & handheld consoles. What they do, the other two companies are soon to try to copy. Whereas before it was the motion control of the Wii, now it’s the touch capacity of the GamePad. The instant that Nintendo announced that it would be making a system with an inbuilt touchscreen, the other Big 2 rushed out their versions. Being Xbox Glass & the PSVita remote play function -neither of which really worked due to the lack of 3rd party support or titles with which to use them with.

    Which does lead into Nintendo’s biggest failing: the lack of high end 3rd Party support from the big companies like Ubisoft, Capcom & EA. The former & the later have already stated that they won’t be producing more exclusives for the Wii U or porting other cross-platform titles. The main claim is that it is because of lack of sales of the system but it’s more to do with designing or altering something for the GamePad & its built-in screen.

    Bringing us to the Wii U’s biggest feature, draw back & selling point: the GamePad with touchscreen.

    FINALLY: we have a controller bigger & chunkier than the Dreamcast’s one.

SONY DSC

    The entire controller is about the size of an iPad but the screen itself is only 15.7 cm (diagonally across) & made from the same material as the DS/3DS touchscreens (about the same size as a DSi XL unit as well). So no Gorilla Glass or multi-gesture on it yet it still manages to produce a high quality image (nowhere near 1080p or even 720p unfortunately). The controller also features twin sticks which sit up high on the unit -which can be a little vexing for some games but feels natural with others. There are also 6 buttons: 4 configured like the SNES on the front & 4 shoulders buttons. Even with the spread of buttons & the width of the controller, it’s still fairly comfortable to hold & you don’t have to mess around much fiddling with the various buttons (unless, like me, you often get shit mixed up when doing Quick Time Events). The GamePad also features a NFC zone, which is & will be used with collectable figurines that unlock in game bonuses (more on that later), pseudo-surround sound (which actually does sound impressive) & a front facing camera used for the chat app (which I’m yet to use). There is also a DS-like stylus hidden in the top of the unit, each to get out one-handed when you need it for some games.

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    The GamePad is lighter than you expect but also feels cheap & fragile at times. The buttons tend to make plastic clicking noises. There is also a rattle when you shake it but that might be mine. Still, the lightness of the controller makes it surprisingly easy to use & you can play some games with it resting in its two cradles (the charging one or the display only one) or lie it flat on a table without any hassle. This is no GameCube controller mind (although an adaptor for them will be available with the release of Super Smash Bros. Wii U), so it does crick your wrists & fingers after a while. More so with how stiff the buttons can be; their lack of give hurting your thumb after too much use.

    The other major drawback of it is how quickly it chews through battery life but you can leave it plugged in without hassle because the charger cable is very long. You can also rest it in the charging cradle if you go for the Premium pack (which is black, means bigger. . . internal memory); which is handy if you are watching cut scene heavy games. You can also play some games with a Wii U Pro Controller, which looks like a 360 one, or your old Wiimote+ if you managed to keep hold of your Wii.

    The real strength & selling point of the GamePad is its ability for what Nintendo calls “Off-TV Play”. That is: the ability to play a full game on the controller rather than use the TV (if other family members are using it is the most touted example as to why it exists). Unfortunately, games like New Mario Bros. leaves this function on all the time, which becomes fairly distracting but games such as Rayman Legends use the touchscreen & remote play exceptionally well for some puzzles & levels. I also find the remote play function handy because my TV is pretty dodgy at the moment, so easier to play on the GamePad as I wait for the TV to come good. Best games for this so far have been Mario Kart 8, Wind Waker HD & Lego Batman 2 but it’s also great for the Virtual Console games that get over-pixilated on a screen as big as mine (46 inches of goodness, baby!). The distance that the remote play can go is pretty far as well; I could go to the kitchen in my old house without losing the signal but have heard tell of people who take it into the toilet like they did their old Gameboys.

    The OS is similar to the Wii & 3DS ones, with a tile/window based menu. Upon launch it was slow as fuck! Taking up to a minute to start up some titles but subsequent updates have seen that time cut down to under 20 seconds. The latest update brought a quick start function, which loads the game as the system boots, which saves a heap of time fiddling through the menus when you want to play your favourite titles ASAP. The menu is also divide across the GamePad & the TV; with the controller usually having the menu options & the TV projecting the current discourses within the Miiverse around popular games & apps.

    The Miiverse, which is Nintendo’s version of a combined social network, information system & promotional hub, is frankly one of the greatest things on the Wii U. It’s limited & highly monitored in what it can be posted (no rude or threatening language, et cetera) but has produced some amazing jokes as well as art. Because you can use the touchscreen to free hand message, so people use them to produce amazing little black & white artworks. You can also use it to capture in-game screenshots to ask the community for help (hidden behind spoiler posts). Games like Wind Waker HD also integrate it into the game, by allowing you to pick up bottles filled with random messages & pictographs taken by other players. It’s also very handy for Virtual Console games, where you find random silly things or get stuck because you’re too young to have played a game that doesn’t hold your hand for you all of the time.

    Like the Miiverse, you also control the eShop & options from the touchscreen, which is handy because it means that you can browse & buy titles without having to turn on the TV. Nintendo are releasing a lot of their SNES & GB Advance range on the system but the Australia eShop is sadly lacking many great SNES titles that other countries have -such as The Secret of Mana– but they have some good unexpected releases, like Breath of Fire II (a massive underrated & basically forgotten RPG from Capcom). Unfortunate all titles are subject to the dreaded Australia tax. Why? Because fuck you, that’s why! As an Aussie gamer, it’s something I should be used to be still annoys me monstrously. You can also store downloads on approved high capacity SD cards or external hard drives but it’s not something I’ve needed to do yet.

    The highlight of the Nintendo eShop has to be the release of the cult SNES J-RPG classic EarthBound. This never saw an official PAL region release, so it quickly became the most purchased title on the eShop. I got it as soon as I was able, after playing it on an Emulator years ago but screwed up, so have to start again. Which is the problem with old titles but also part of their charm -in that they can be as hard as a paedo near a preschool. Nintendo acknowledged this & included the official walkthrough with the game & online -all for free.

    The other biggest current drawback with the Wii U is the lack of titles at the moment; both 1st & 3rd party. There are some excellent games out, such as Lego City Undercover (which I enjoyed more than GTA V in certain aspects), Donkey Kong Tropic Freeze, Super Mario 3D World, Pikmin 3, Rayman Legends & the previously reviewed Mario Kart 8 to name a few.

    Unfortunately all the long awaited titles are either due later this year, like Super Smash Bros. Wii U, or next year with the new Legend of Zelda game -which is set to be more of a Skyrim style open world. You also have duel-company developed like Hyrule Warriors, which is made by Team Ninja, so expect massively amounts of hypersexualisation & copious jiggle-physics in all the female characters. There is also an entirely new IP called Splatoon, which is an online multiplayer shooter where players have to splatter as much of the map in goop as they can to win -so follows Nintendo’s limited violence ideology. Which is countered by the uber-hypersexualised release of Bayonetta 2, which brings a whole new level to the fetishisation of female characters within a video game; they’re also releasing it with the original game bundled in, so double the perversion. At least this is countered by Yoshi’s Woolly World, which I want because AWMYFUCKINGAWDITSOKOOOOOOOOOOTE!!!! There are more exclusive titles due but will talk about them in a later article.

    Unfortunately no news on any new Wii U only Pokémon titles, that you can use with your 3DS, because that is the long awaited dream. Either an open world MMORPG or another tournament style battle game where you can use your own pokémon on your own 3DS system. Fans have been chewing walls waiting for such a game & it could really move so many consoles in a tiny amount of time -especially with how Nintendo allow free online multiplayer on all their games.

    One interesting future release that Nintendo announced via their Direct video is their new line of amiibo figure which work with the NFC system in the GamePad to allow for the transfer of data as well as a limited form of DLC. They work in a similar way to Activision’s Skylanders game, where you buy figures to bring new characters into games. The amiibo are set to work as customisable fighters in Super Smash Bros. Wii U but Nintendo have hinted that it will bring non-Mario franchise characters (like Link or Samus) into games like Mario Kart 8 (which was a desire expressed in my Mario Kart 8 review; I wonder if Nintendo read it?). If they integrate it into a new Pokémon game or other such franchise & they’ll become a licence to print money. When Nintendo reveals what they’ll be used for, how & the cost, I’ll probably end up collecting a few of them because they do look really cool. Perfect design, if the promo versions are anything to go by.

    It’s truly unfortunately that Nintendo has taken so long to release so many top tier & highly demanded games but seems to be the trend with development cycles of late; always several steps behind rushed releases.

    At any rate, the brand recognition games from Nintendo as well as their bevy of exclusive titles will be on shelves before Sony & Microsoft’s ones; plus the Big N doesn’t have to worry about the cross-platform glut as much as the other two (with some exceptions on franchises such as the Lego games, which come out on EVERY console, home & handheld).

    Whether or not you decide to buy a Wii U &/or support Nintendo is ultimately up to you. There are some good deals going on with them & the price is sure to drop in the near future. You can afford to wait if you do want one & aren’t so much interested in the other new-current systems.

    It all falls into the glut of gaming that we currently suffer, more so if you factor in all the more Indie PC games & mods out there. Yet I find again & again that my gaming time is spent more & more with Nintendo’s two current flagship consoles -the Wii U & 3DS- because they have the games that I want & the gimmicks that I prefer. You can spin it off as another example of Cognitive Bias but I am not preaching that the Wii U is in anyway the superior system. It is just the most preferable for me at the moment & it may become your’s if you give it half a chance.reggie & iwata

A film for some of the fans – Anime Critique: Persona 3 ~#1 Spring of Birth~

Persona_3_The_Movie_1_The_Spring_of_Birth_Promotional_PosterTitle: Person 3 the movie -#1 Spring of Birth-
Format: feature film
Genre: supernatural, game adaptation, action
Director: Noriaki Akitaya
Studio: AIC ASTA
Reviewed format: blu-ray download

 

 

 

 

 

 


Synopsis:

Makoto Yuki is an orphaned teenager who transfers to Gekkoukan High School at Tatsumi Port Island and much to his confusion, finds himself experiencing strange phenomenon on his way to the dorm. Arriving at the Minatodai Dormitory, Makoto is greeted by a boy named Pharos and signed a contract the boy has prepared, before being drawn into a strange battle with entities known as Shadows. He joins with S.E.E.S. who venture into the Dark Hour to fight the Shadows, Yuki must wield the power of Persona and the Arcana to save the people of Tatsumi Port Island.


Review:

Person 3 the movie -#1 Spring of Birth- is an adaptation of the Playstation 2 (& Playstation Portable) game Shin Megami Tensei: Persona 3, which in itself is part of the larger Shin Megami Tensei franchise. As the more canny regular readers out there no doubt would have already guessed, this is connected to Persona 4 Golden which I had previously reviewed on this blog but unlike Persona 4, they adapted Persona 3 into a series of movies rather a series.

There in lies the 1st fault.

Because Person 3 the movie -#1 Spring of Birth- is a film it tends to rush the plot, skip character development but still stick to the calendar date formula of the games & Persona 4 anime series.

This conceit works well when you have time to play with it & develop, such as with a series, but it gets confusing when the film just skips to seemingly random dates because it leaves you, as the audience, wondering what’s gone on between those dates because the plot just often appears to continue on with the previous scenes. This means there is no development of characters or situations, just a void between scenes in which nothing obviously must’ve happened.

Yes, there is no time in a film of 140 minutes to show every little thing like the game does but Persona 4 did show how well the conceit can work in serial format.
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The other issue it brings up is that the characters get ZERO background & development. You get some token pieces from some; Junpei being jealous of Makoto’s ability & Yukari’s own guilt over her self-perceived weakness as well as the societal enforced guilt over her father being part of what created the Shadows & the Dark Hour. The other side characters don’t really get much of a look in, with the exception of Fuuka, but that is more plot driven development.

The biggest issue with the lack of development lies in the central protagonist Yuki Makoto, who -like Narukami Yu from the now oft mentioned Persona 4- is meant to be a Tabula Rasa but since he lacks a true Raison d’être, he doesn’t have any real growth outside of the token.
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He is silent, aloof & does what he is told without questioning why. He doesn’t fear death yet he does not truly live. He has no connections to others nor does he long for them. It is only when confronted by the horrors of possible loss that others may suffer does he act.

This in & of itself should be enough to push a sense of agency upon Makoto but I personally feel that it falls flat because it happens in jumps rather than being woven out properly through interactions & understandings. It all plays too much like a deus ex machina than genuine progression.

Other reviewers like Richard Eisenbeis from Kotaku & Elliot Gay both sang praises for Makoto’s development from an ambivalent cold teen to someone willing to risk themselves for others, yet I do not in any way feel the same.

Maybe, as I shall again harp on & on, if it was a series it would’ve felt more natural but felt like it was all a bit of a cop out. Especially since Makoto isn’t meant to be the main focus, rather his interactions with the various support characters from whom he gains his powers & emotions.

Another thing that will affect people’s viewing of it is the constant suicidal imagery within the film.

That is what originally got the game banned for release in many countries & it may also affect international releases for the films.
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In order to summon their Persona powers, the characters stick gun-like devices called Envokers to their heads. Pulling the triggers causes their Persona to appear but also makes their heads jerk violent, like they have actually been shot. & this animation is played over & over again in the almost pointless fight scenes between our heroes & the Shadows of the Dark Hour.

If you have a sensitive disposition you may find these scenes & actions disturbing.

& it’s not really helped by the characters not actually explaining the need for Envokers or what the Persona ability is.

A mixed thing within the film is the return of all the music from the games.

If you are familiar with the soundscape, they do act a bit like spoilers for what the scene represents but are actually orchestrated well from their video game origins.

There are also other little Easter Eggs for fans, with Social Link characters appearing in various roles or just in the background doing what they do but without context as to why the protagonist is interacting with some of them, it does feel a bit needless & fan servicey (new word, deal with it).

The plot is also so slavish to the formula of the game that only fans will get much from it.

Such as the battle with the Big Shadows once a month (every full moon), which means the plot tends to skip to those dates without concern because they are the big marks to hit. After the introduction of the dungeon-like tower of Tartarus & some basic rules of the Dark Hour.

In the end, this is a film for fans that is coming a bit too late, since the original games are already 8 years old.

Yet it is something that can’t be let go of, with releases of new games that crossover Persona 3 & 4 on the way. As well as a new Persona 4 Golden series being made, based upon the changes made in the PSVita game.

If you are invested in the series, you may get something of the film, but personally it just made me want to get a new battery for my PSP so I can actually finish the game.

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